Hothead Games Goes Full 3D in Rivals at War

Hothead Games has made many amazing games since the studio started in 2006 but not everyone knows that Hothead’s original focus was on console and PC. Luckily mobile devices have come a long way in what they are capable of, so when we made Rivals at War (RAW) we decided to use our console experience and create our first fully 3D mobile game title.

In late 2012, we started working on RAW with an aim to create a fantastic multiplayer experience where gamers could build up their own elite combat team and watch them fight against other teams from around the world. We felt it was essential to delight gamers with amazing 3D battlefield simulations, surprising them that their device could deliver such immersive and detailed graphics. Because we had such extensive experience making 3D games for console, it was a treat for us to really exercise the 3D capabilities of both the team and our engine on mobile devices.

Adapting the top end of our 3D tech to mobile was not without a few challenges. We spent a fair bit of time optimizing memory usage and performance so that we could ensure the game would run well on a wide array of devices. We also decided to add cutting edge lighting to the game, with the goal of creating scenes more beautiful than anyone had yet seen on mobile. This work helped the game look fantastic, and extended the state-of-the-art of our engine. You can be the judge of our results but we are really happy with how it turned out and how well we were able to get the game to run on so many devices, both old and new.

We also wanted gamers to be able to really take ownership of their special forces team so we added a ton of customization options and the ability to train and improve each soldier to make your team more powerful. This was another benefit of going whole hog with our 3D tech in this game: lots of cool options for players to choose from when customizing their team, with room to add more later. Players can choose from a variety of team patches, uniforms, headgear and soldier classes to create a team that fits the look and strategy of play they want.

As an ex-military man myself, I can tell you that a lot of passion went into the creation of Rivals at War and we hope gamers worldwide enjoy duking it out for supremacy. See you on the RAW battlefield!

Rivals at War is now available on the Apple App Store? (download here). It’s also available from Google Play™ (download here).Hothead Games has made many amazing games since the studio started in 2006 but not everyone knows that Hothead’s original focus was on console and PC. Luckily mobile devices have come a long way in what they are capable of, so when we made Rivals at War (RAW) we decided to use our console experience and create our first fully 3D mobile game title.

In late 2012, we started working on RAW with an aim to create a fantastic multiplayer experience where gamers could build up their own elite combat team and watch them fight against other teams from around the world. We felt it was essential to delight gamers with amazing 3D battlefield simulations, surprising them that their device could deliver such immersive and detailed graphics. Because we had such extensive experience making 3D games for console, it was a treat for us to really exercise the 3D capabilities of both the team and our engine on mobile devices.

Adapting the top end of our 3D tech to mobile was not without a few challenges. We spent a fair bit of time optimizing memory usage and performance so that we could ensure the game would run well on a wide array of devices. We also decided to add cutting edge lighting to the game, with the goal of creating scenes more beautiful than anyone had yet seen on mobile. This work helped the game look fantastic, and extended the state-of-the-art of our engine. You can be the judge of our results but we are really happy with how it turned out and how well we were able to get the game to run on so many devices, both old and new.

We also wanted gamers to be able to really take ownership of their special forces team so we added a ton of customization options and the ability to train and improve each soldier to make your team more powerful. This was another benefit of going whole hog with our 3D tech in this game: lots of cool options for players to choose from when customizing their team, with room to add more later. Players can choose from a variety of team patches, uniforms, headgear and soldier classes to create a team that fits the look and strategy of play they want.

Rivals at War is now available on the Apple App Store? (download here). It’s also available from Google Play™ (download here).Hothead Games has made many amazing games since the studio started in 2006 but not everyone knows that Hothead’s original focus was on console and PC. Luckily mobile devices have come a long way in what they are capable of, so when we made Rivals at War (RAW) we decided to use our console experience and create our first fully 3D mobile game title.

In late 2012, we started working on RAW with an aim to create a fantastic multiplayer experience where gamers could build up their own elite combat team and watch them fight against other teams from around the world. We felt it was essential to delight gamers with amazing 3D battlefield simulations, surprising them that their device could deliver such immersive and detailed graphics. Because we had such extensive experience making 3D games for console, it was a treat for us to really exercise the 3D capabilities of both the team and our engine on mobile devices.

Adapting the top end of our 3D tech to mobile was not without a few challenges. We spent a fair bit of time optimizing memory usage and performance so that we could ensure the game would run well on a wide array of devices. We also decided to add cutting edge lighting to the game, with the goal of creating scenes more beautiful than anyone had yet seen on mobile. This work helped the game look fantastic, and extended the state-of-the-art of our engine. You can be the judge of our results but we are really happy with how it turned out and how well we were able to get the game to run on so many devices, both old and new.

We also wanted gamers to be able to really take ownership of their special forces team so we added a ton of customization options and the ability to train and improve each soldier to make your team more powerful. This was another benefit of going whole hog with our 3D tech in this game: lots of cool options for players to choose from when customizing their team, with room to add more later. Players can choose from a variety of team patches, uniforms, headgear and soldier classes to create a team that fits the look and strategy of play they want.

As an ex-military man myself, I can tell you that a lot of passion went into the creation of Rivals at War and we hope gamers worldwide enjoy duking it out for supremacy. See you on the RAW battlefield!

In late 2012, we started working on RAW with an aim to create a fantastic multiplayer experience where gamers could build up their own elite combat team and watch them fight against other teams from around the world. We felt it was essential to delight gamers with amazing 3D battlefield simulations, surprising them that their device could deliver such immersive and detailed graphics. Because we had such extensive experience making 3D games for console, it was a treat for us to really exercise the 3D capabilities of both the team and our engine on mobile devices.

Adapting the top end of our 3D tech to mobile was not without a few challenges. We spent a fair bit of time optimizing memory usage and performance so that we could ensure the game would run well on a wide array of devices. We also decided to add cutting edge lighting to the game, with the goal of creating scenes more beautiful than anyone had yet seen on mobile. This work helped the game look fantastic, and extended the state-of-the-art of our engine. You can be the judge of our results but we are really happy with how it turned out and how well we were able to get the game to run on so many devices, both old and new.

We also wanted gamers to be able to really take ownership of their special forces team so we added a ton of customization options and the ability to train and improve each soldier to make your team more powerful. This was another benefit of going whole hog with our 3D tech in this game: lots of cool options for players to choose from when customizing their team, with room to add more later. Players can choose from a variety of team patches, uniforms, headgear and soldier classes to create a team that fits the look and strategy of play they want.

As an ex-military man myself, I can tell you that a lot of passion went into the creation of Rivals at War and we hope gamers worldwide enjoy duking it out for supremacy. See you on the RAW battlefield!

Rivals at War is now available on the Apple App Store? (download here). It’s also available from Google Play™ (download here).Hothead Games has made many amazing games since the studio started in 2006 but not everyone knows that Hothead’s original focus was on console and PC. Luckily mobile devices have come a long way in what they are capable of, so when we made Rivals at War (RAW) we decided to use our console experience and create our first fully 3D mobile game title.

Adapting the top end of our 3D tech to mobile was not without a few challenges. We spent a fair bit of time optimizing memory usage and performance so that we could ensure the game would run well on a wide array of devices. We also decided to add cutting edge lighting to the game, with the goal of creating scenes more beautiful than anyone had yet seen on mobile. This work helped the game look fantastic, and extended the state-of-the-art of our engine. You can be the judge of our results but we are really happy with how it turned out and how well we were able to get the game to run on so many devices, both old and new.

We also wanted gamers to be able to really take ownership of their special forces team so we added a ton of customization options and the ability to train and improve each soldier to make your team more powerful. This was another benefit of going whole hog with our 3D tech in this game: lots of cool options for players to choose from when customizing their team, with room to add more later. Players can choose from a variety of team patches, uniforms, headgear and soldier classes to create a team that fits the look and strategy of play they want.

As an ex-military man myself, I can tell you that a lot of passion went into the creation of Rivals at War and we hope gamers worldwide enjoy duking it out for supremacy. See you on the RAW battlefield!

Rivals at War is now available on the Apple App Store? (download here). It’s also available from Google Play™ (download here).Hothead Games has made many amazing games since the studio started in 2006 but not everyone knows that Hothead’s original focus was on console and PC. Luckily mobile devices have come a long way in what they are capable of, so when we made Rivals at War (RAW) we decided to use our console experience and create our first fully 3D mobile game title.

In late 2012, we started working on RAW with an aim to create a fantastic multiplayer experience where gamers could build up their own elite combat team and watch them fight against other teams from around the world. We felt it was essential to delight gamers with amazing 3D battlefield simulations, surprising them that their device could deliver such immersive and detailed graphics. Because we had such extensive experience making 3D games for console, it was a treat for us to really exercise the 3D capabilities of both the team and our engine on mobile devices.

We also wanted gamers to be able to really take ownership of their special forces team so we added a ton of customization options and the ability to train and improve each soldier to make your team more powerful. This was another benefit of going whole hog with our 3D tech in this game: lots of cool options for players to choose from when customizing their team, with room to add more later. Players can choose from a variety of team patches, uniforms, headgear and soldier classes to create a team that fits the look and strategy of play they want.

As an ex-military man myself, I can tell you that a lot of passion went into the creation of Rivals at War and we hope gamers worldwide enjoy duking it out for supremacy. See you on the RAW battlefield!

Rivals at War is now available on the Apple App Store? (download here). It’s also available from Google Play™ (download here).Hothead Games has made many amazing games since the studio started in 2006 but not everyone knows that Hothead’s original focus was on console and PC. Luckily mobile devices have come a long way in what they are capable of, so when we made Rivals at War (RAW) we decided to use our console experience and create our first fully 3D mobile game title.

In late 2012, we started working on RAW with an aim to create a fantastic multiplayer experience where gamers could build up their own elite combat team and watch them fight against other teams from around the world. We felt it was essential to delight gamers with amazing 3D battlefield simulations, surprising them that their device could deliver such immersive and detailed graphics. Because we had such extensive experience making 3D games for console, it was a treat for us to really exercise the 3D capabilities of both the team and our engine on mobile devices.

Adapting the top end of our 3D tech to mobile was not without a few challenges. We spent a fair bit of time optimizing memory usage and performance so that we could ensure the game would run well on a wide array of devices. We also decided to add cutting edge lighting to the game, with the goal of creating scenes more beautiful than anyone had yet seen on mobile. This work helped the game look fantastic, and extended the state-of-the-art of our engine. You can be the judge of our results but we are really happy with how it turned out and how well we were able to get the game to run on so many devices, both old and new.

We also wanted gamers to be able to really take ownership of their special forces team so we added a ton of customization options and the ability to train and improve each soldier to make your team more powerful. This was another benefit of going whole hog with our 3D tech in this game: lots of cool options for players to choose from when customizing their team, with room to add more later. Players can choose from a variety of team patches, uniforms, headgear and soldier classes to create a team that fits the look and strategy of play they want.

As an ex-military man myself, I can tell you that a lot of passion went into the creation of Rivals at War and we hope gamers worldwide enjoy duking it out for supremacy. See you on the RAW battlefield!

Rivals at War is now available on the Apple App Store? (download here). It’s also available from Google Play™ (download here).Hothead Games has made many amazing games since the studio started in 2006 but not everyone knows that Hothead’s original focus was on console and PC. Luckily mobile devices have come a long way in what they are capable of, so when we made Rivals at War (RAW) we decided to use our console experience and create our first fully 3D mobile game title.

In late 2012, we started working on RAW with an aim to create a fantastic multiplayer experience where gamers could build up their own elite combat team and watch them fight against other teams from around the world. We felt it was essential to delight gamers with amazing 3D battlefield simulations, surprising them that their device could deliver such immersive and detailed graphics. Because we had such extensive experience making 3D games for console, it was a treat for us to really exercise the 3D capabilities of both the team and our engine on mobile devices.

Adapting the top end of our 3D tech to mobile was not without a few challenges. We spent a fair bit of time optimizing memory usage and performance so that we could ensure the game would run well on a wide array of devices. We also decided to add cutting edge lighting to the game, with the goal of creating scenes more beautiful than anyone had yet seen on mobile. This work helped the game look fantastic, and extended the state-of-the-art of our engine. You can be the judge of our results but we are really happy with how it turned out and how well we were able to get the game to run on so many devices, both old and new.

We also wanted gamers to be able to really take ownership of their special forces team so we added a ton of customization options and the ability to train and improve each soldier to make your team more powerful. This was another benefit of going whole hog with our 3D tech in this game: lots of cool options for players to choose from when customizing their team, with room to add more later. Players can choose from a variety of team patches, uniforms, headgear and soldier classes to create a team that fits the look and strategy of play they want.

As an ex-military man myself, I can tell you that a lot of passion went into the creation of Rivals at War and we hope gamers worldwide enjoy duking it out for supremacy. See you on the RAW battlefield!

Rivals at War is now available on the Apple App Store? (download here). It’s also available from Google Play™ (download here).Hothead Games has made many amazing games since the studio started in 2006 but not everyone knows that Hothead’s original focus was on console and PC. Luckily mobile devices have come a long way in what they are capable of, so when we made Rivals at War (RAW) we decided to use our console experience and create our first fully 3D mobile game title.

In late 2012, we started working on RAW with an aim to create a fantastic multiplayer experience where gamers could build up their own elite combat team and watch them fight against other teams from around the world. We felt it was essential to delight gamers with amazing 3D battlefield simulations, surprising them that their device could deliver such immersive and detailed graphics. Because we had such extensive experience making 3D games for console, it was a treat for us to really exercise the 3D capabilities of both the team and our engine on mobile devices.

Adapting the top end of our 3D tech to mobile was not without a few challenges. We spent a fair bit of time optimizing memory usage and performance so that we could ensure the game would run well on a wide array of devices. We also decided to add cutting edge lighting to the game, with the goal of creating scenes more beautiful than anyone had yet seen on mobile. This work helped the game look fantastic, and extended the state-of-the-art of our engine. You can be the judge of our results but we are really happy with how it turned out and how well we were able to get the game to run on so many devices, both old and new.

We also wanted gamers to be able to really take ownership of their special forces team so we added a ton of customization options and the ability to train and improve each soldier to make your team more powerful. This was another benefit of going whole hog with our 3D tech in this game: lots of cool options for players to choose from when customizing their team, with room to add more later. Players can choose from a variety of team patches, uniforms, headgear and soldier classes to create a team that fits the look and strategy of play they want.

Rivals at War is now available on the Apple App Store? (download here). It’s also available from Google Play™ (download here).Hothead Games has made many amazing games since the studio started in 2006 but not everyone knows that Hothead’s original focus was on console and PC. Luckily mobile devices have come a long way in what they are capable of, so when we made Rivals at War (RAW) we decided to use our console experience and create our first fully 3D mobile game title.

In late 2012, we started working on RAW with an aim to create a fantastic multiplayer experience where gamers could build up their own elite combat team and watch them fight against other teams from around the world. We felt it was essential to delight gamers with amazing 3D battlefield simulations, surprising them that their device could deliver such immersive and detailed graphics. Because we had such extensive experience making 3D games for console, it was a treat for us to really exercise the 3D capabilities of both the team and our engine on mobile devices.

Adapting the top end of our 3D tech to mobile was not without a few challenges. We spent a fair bit of time optimizing memory usage and performance so that we could ensure the game would run well on a wide array of devices. We also decided to add cutting edge lighting to the game, with the goal of creating scenes more beautiful than anyone had yet seen on mobile. This work helped the game look fantastic, and extended the state-of-the-art of our engine. You can be the judge of our results but we are really happy with how it turned out and how well we were able to get the game to run on so many devices, both old and new.

We also wanted gamers to be able to really take ownership of their special forces team so we added a ton of customization options and the ability to train and improve each soldier to make your team more powerful. This was another benefit of going whole hog with our 3D tech in this game: lots of cool options for players to choose from when customizing their team, with room to add more later. Players can choose from a variety of team patches, uniforms, headgear and soldier classes to create a team that fits the look and strategy of play they want.

As an ex-military man myself, I can tell you that a lot of passion went into the creation of Rivals at War and we hope gamers worldwide enjoy duking it out for supremacy. See you on the RAW battlefield!

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