Tapjoy's Pay-per-install network drives over 1 million iphone app downloads!

clock January 7, 2010 09:18 by author ben

In the last month, our unique pay-per-install program has helped hundreds of iphone app publishers get their apps to the top of their category.

This unique program, called Rewarded Installs, allows publishers to pay a fixed amount per install. No more guesswork based on on click-thru rates, CPC, CPM calculations, etc.. - you just pay-per-install.

The reach of the Tapjoy network has grown such that that we can quickly get your free app into the top 25 of your category by incenting users to download your app. The rewards are virtual goods and virtual currency within other highly popular apps.

In the month of December alone, the Tapjoy network drove over 1 million app installs for our advertisers. A few of our apps moved into the top 100 across the entire Apple iTunes App Store - yes that's right the top 100 out of 100,000+ apps in the app store today. If you'd like to get your app there, contact partners@tapjoy.com right away.

Pricing for free apps starts at 25 cents. The program is also available for paid apps, though the volume for paid apps is much less than for free ones (yes, users love free apps!).

Of course, This method gives users exposure to your application by putting it near the top. It's up to you to keep your app there.

To get started today, you only have to do the following:

  1. Signup for a Tapjoy account at www.tapjoy.com
  2. Enabled rewarded installs on our dashboard for your app, and set a pay-per-install price (Example: 25 cents per download)
  3. Integrate the Tapjoy Connnect SDK. (Contact us at partners@tapjoy.com with any questions - you only need to integrate the "connect" SDK).
  4. Set a budget, which will determine how many installs you can get. (example: 20,000 installs at .25 = $5000 budget)

That's it! We look forward to seeing your app at the top!

For more information, Please email: partners@tapjoy.com



Tapjoy partners with Greystripe, Giving Away Free Installs

clock November 11, 2009 16:01 by author ben

As our commitment to provide developers with both the best and highest paying eCPM ads, Tapjoy recently announced that we're partnering with Greystripe to add full-screen ads into our system.

Here's a link to the press release:

http://www.greystripe.com/pr54/

Here are some links to media outlets which picked up on this story:

http://www.gomonews.com/greystripe-taps-up-tapjoy-app-ads-ahoy/
http://www.pocketgamer.biz/r/PG.Biz/Greystripe+news/news.asp?c=16585

We are also announcing that we're giving away 1000 free installs to the first 5 application developers who go live with Greystripe and the Tapjoy SDK before December 15, 2009. To qualify, you must be among the first five developers to integrate the Tapjoy SDK, be live in the Apple iTunes store, and be serving Greystripe ads. You can email us at partners@tapjoy.com for more information or to notify us you've gone live!

To get started today, sign up and download the Tapjoy SDK now, and enable Greystripe from our control panel, at http://www.tapjoy.com



Has Tapjoy solved monetization of free apps on the iPhone and Android?

clock October 28, 2009 08:48 by author ben

Check out this article on mobilecrunch about the Tapjoy SDK: Has Tapjoy solved monetization of free apps on the iPhone and Android?

It describes two key elements of the Tapjoy platform for making more money from your apps:

  • Tapjoy Ad Mediation layer. This lets you pick out the highest paying ads from 10 different ad networks.
  • Tapjoy Virtual Goods Monetization Platform - using rewarded installs and offers to make money


Tapjoy Case Study: Virtual Good Monetization

clock August 19, 2009 11:49 by author ben@tapjoy.com

TapDefense

Quadrupling Revenue For a Popular Free Game

Background:

TapDefense is one of the more popular Tower Defense games on the iPhone. It's a strategy game, where the user must place towers on a grid in such a way as to stop the enemies from getting through the map. With different kinds of towers and killer animations, TapDefense provides hours of fun for players.

A sample virtual goods store:



Business Issue:

When it was released, TapDefense was one of the most popular Tower Defense games on the iPhone. Months later, while still considered a great game, it wasn't monetizing as well it once was through advertisements.

TapDefense integrated the Tapjoy SDK and started selling new "towers" to users in exchange for users filling out offers. Offers included installed other iphone apps (both free and paid), and/or filling out CPA offers from advertisers, which were provided by Offerpal through the Tapjoy SDK.

Results:

Upon launch of the new version, users immediately started to fill out offers and install other apps in order to get their new "Towers". These rewarded offers provided a whole new revenue stream for Tapjoy - within the first few days, this new "offers" channel was outperforming banner advertising by over 3 to 1, bringing TapDefense's revenues up to their highest level.

"Selling" virtual goods for offers / rewarded installs is clearly a viable monetization engine.

Through it's new virtual goods system, TapDefense was doing $50 per 1,000 daily active users (DAU) within the first week. Using the Tapjoy Virtual Goods system, the TapDefense team is now preparing more virtual goods to provide to players.



Tapjoy Case Study: Rewarded Installs

clock August 19, 2009 11:42 by author ben@tapjoy.com

TapWord

Vaulting into the Overall Top 25

Background:

TapWord brings a classic word game to the iPhone. The end user has to find words embedded within a grid of jumbled letters, by sliding his or her finger through adjacent letters. Features include minimum word size, multiple board sizes, endless game play, and easy to use sliding mechanism.

Business Issue:

TapWord released into a category that was littered with many word games, some that were well-entrenched. TapWord needed a way to distinguish itself to get noticed in this category. There were approximately 1,000 daily active users one week after its release. Not bad, but not exactly going anywhere.

TapWord integrated the Tapjoy SDK and purchased rewarded installs on Tapjoy's pay-per-install model.

Results:

Upon launch, TapWord vaulted up the ranks in the "Games - Word" category. Within the first day, it was in the top 25, then moved to the top 10.

Within a few days, TapWord had become the #1 word game on the iPhone App Store. So popular was the game that it not only topped it's category, but went to the top 25 of all games downloaded on the iPhone, which was an achievement given that there were over 60,000 apps in the Apple iTunes App Store.

The number of daily active users went from an average of 1,000 to close to 90,000 within a week of starting the rewarded installs.

Tapjoy delivered tens of thousands of installs in a risk-free way (Pay-per-install), within days. It cost less than $5,000 to drive 20,000 installs. This increased visibility made TapWord the top game in its category. TapWord then leveraged this by continuing to get organic downloads and has become a favorite game for many iPhone users.

Book Bazaar

Making a Bestseller - Getting into a Category Top 10

Background:

Book Bazaar is a book pricing search application - the user enters a book title or author, and the application finds all the editions of books which match, and then compares prices across multiple on-line sources: Amazon New, Amazon Used, Borders.com, Barnes & Noble.com, AbeBooks, Half.com, and many other sites. The Local Bookstores features lets a user find a bookstore near them that has the book in stock.

Business Issue:

Though it had been in release for a few months, Book Bazaar had a very limited number of users and was not even in the top 100 in the books category, with less than a hundred daily active users. Book Bazaar integrated the Tapjoy SDK and purchased rewarded installs on Tapjoy's pay-per-install model.

Results:

Upon launch, Book Bazaar release 1.1. vaulted up the ranks in the "Books - Free Apps" category using Tapjoy rewarded installs. Within the first day, it was in the top 50 inside the "Books - Free" category; within the second day it was in the top 25, and by the third day, Book Bazaar reached the top 10 in the Books- Free Category. At one point, it was #5, below only the apps owned by Amazon and Barnes and Noble, a big win for a small company in the Books category.

Tapjoy delivered thousands of installs in a risk-free way (Pay-per-install), within a few days. The increased visibility allowed it to become a well known application in the books category, and the user base has continued to grow organically.



Tapjoy Partners with Pinch Media

clock July 21, 2009 06:14 by author ben
Tapjoy helps developers maximize their profit from mobile apps (ads, virtual goods, rewarded installs) and Pinch Media is the #1 analytics platform for the iPhone. Natural partnership? We thought so!

Today, we are excited to announce that Tapjoy has partnered with Pinch Media to give developers a single SDK for monetization and analytics. Read all about it here:

http://www.marketwire.com/press-release/Tapjoy-1019645.html


Use Ad Dollars to Get Your App into the Top 25

clock July 19, 2009 19:03 by author ben
With 65,000 (and counting) iPhone applications in the app store, getting your app noticed is not an easy task. Most iPhone users don't scroll beyond the top 25 apps in a category in the app store; very few go below the top 50, let alone the top 100.

The bottom line is: the best way to market your app is to make sure it's near the top of your category. How can you do this in a way that is reliable, measurable, and doesn't break the bank?

The Problems With Existing Methods
Options in the past have included advertising in mobile ad networks, advertising within individual games (your own and other's), trying to get as many reviews and links online to your game (including social channels), or taking your chances with a cross-promotion network.

The costs of advertising apps is significant - most advertisers sell on a CPM (cost per thousand impressions) or CPC (cost per click) basis - neither of which are ideal model when what you really want are trackable installs -not clicks or impressions. For both free games paid games, the per installation cost, when calculated based upon the CPC, resulting in a negative ROI on a per-installation basis.

Tracking has also been an issue with existing advertising methods as well because you can't be certain where a particular install came from.

Finally, the problem with a lot of the emerging "cross-promotion networks" is that the game which is offering the promotion (i.e. the host of the ad) doesn't get anything concrete for opening up his or her traffic to your app. So it's likely that most cross-promotion apps will consist of smaller publishers and not get the volume necessary to jump your app into the top 25. Not only is there no incentive for the host publisher, there is also no incentive for the user to install your app.

Introducing Rewarded Installs: Pay Per Install Model
Rewarded Installs is a new concept that is available thru the Tapjoy SDK and which can catapult the installed base and position of your app in the most measurable, cost-effective way possible.

The underlyling economics of a rewarded install depends on how much you are willing to pay for each installation. This model, called PPI or CPI (Pay Per Install, or Cost Per Install) is a risk-free method that works much better in setting your budget than CPC or CPM models.

To ensure your app gets the widest possible exposure Tapjoy shows your app (along with others) inside our network of games on the iPhone, and across thousands of web-based social games (Facebook, MySpace, etc).

The installations are rewarded. This means that when an end user installs your app, they get a reward in the game where they started - this could be a virtual good like a virtual sword, or a virtual currency. The host publisher is happy because they get paid per installation that they drive to your app, as well.

This "incentive" spurs the user to take action and install your application. This is a proven model that has worked very well in the Social Gaming space, and Tapjoy is pioneering its rollout across the mobile application landscape.

Whenever a user installs your app, the user is happy because they get 1) your app, 2) a reward in the game they started from. The "hosting publisher" where the user saw the ad is happy because they get paid the "Pay per install" (via Tapjoy) (See Figure 1).

Unlike simple advertisements, Rewarded installs are generally ROI positive for paid apps. Suppose your app costs $0.99. That means that apple gets it's 30%, and suppose you pay 50 cents per install. That leaves you with a profit of 19 cents for each 50 cents you spend on an install.

While not unlimited, rewarded installs have the potential to get your application into the top apps very quickly, for a free app or a paid app. The large number of iPhone and social network users of the Tapjoy network ensure a wide coverage are with very little risk.

Most importantly, we can track each install by device ID, so you will know exactly how many installations resulted from a particular campaign, and we can even tell you where those installations came from.

Getting Started
To start using rewarded installs, integrate the Tapjoy SDK into your app today, and tell us how much you want to pay-per-install. We hope to see your app near the top soon!


Tapjoy and Offerpal Partner on Mobile

clock June 25, 2009 10:52 by author ben
Today Tapjoy and Offerpal announced our partnership to bring Offerpal Offers to mobile with the Tapjoy SDK. Read all about it at http://www.marketwire.com/press-release/Offerpal-1009000.html


Why Optimize Ads on the iPhone?

clock June 23, 2009 21:28 by author ben

NOTE: Ad optimization is one of the key modules included in the new TapJoy SDK. This entry discusses what it is, why it's important for iPhone developers, and what an ideal ad optimizer needs to do well

When we launched our first iPhone application, TapDefense, we were thrilled as the number of downloads increased by the hour. We got such interesting feedback that we even set up our own Facebook group so we could learn more about our users.

Everything was going better than planned.   Except for one thing: we needed to find a way to make money from our very popular app.

Like many other iPhone game developers, we decided that showing banner ads was a good idea, and went looking for a good ad network to work with.   We quickly integrated the ad functionality into our app, and waited for the money to start rolling in.

Fill Rates : Why You Need More Than One Network

The first surprise we had was that there weren't enough ads to be served if we worked with only one ad network.  For every 100 ads TapDefense requested, only 40, 50, or 60 ads would be shown, depending on the day.

Fill Rate: Ad Impressions / Ad Requests

We knew that if we could get our Fill Rates closer to 100% it could mean a 2x boost in our revenue - immediately.

Our first solution was to work with multiple ad networks at the same time. This was a cumbersome process - we had to integrate multiple SDKs (some of which were unstable and crashed our app), and we had to write custom code to accomplish this.

We then wrote some code to daisy-chain the different ad networks together - so that if one network didn't have an ad available, the app would automatically go to the next network in our list and pull down an ad from there.

This system brought our fill rates to 100% and would later become the basis of the Tapjoy SDK, which makes it possible for any iPhone app (and soon, Android app) to use multiple ad networks.  In this way, every app developer can be sure that they don't miss out on advertising revenue.

eCPM: Why You Need Automatic Optimization

With this first step, we were able to improve our ad revenue significantly, but then we had another issue.  Now that we had multiple ad networks, we weren't sure which one was the best one to use at any given time.

The effective CPM's that we got from different networks varied considerably. 

Effective CPM (eCPM):  Average Revenue per 1,000 Ad Impressions

One day, ad network A would be offering the highest eCPM, and we'd put them first in our chain.  Then, the next day, the first ad network would suddenly start serving ads which paid a lower eCPM, which would mean that network B was offering the highest eCPM.

With at least six well known mobile ad networks, we turned to mobile optimization.  This involved manually updating the eCPM from each network and letting the software show the highest value ads from the top networks.  And if the #1 ad network in the list didn't return an ad (fill rates from individual networks are still not close to 100%) then we would request an ad from the #2 network and so on down the list. 

This helped increase our revenue from ads significantly - we were able to get an additional 2x increase in our total sales per month using this approach.  Ad optimization using eCPM was the key to using maximizing the value of our ad inventory

But this wasn't the end of the story.  In fact, doing this kind of "manual optimization" also ended up being a very time-intensive and inefficient process. 

With more than six well known mobile ad networks, all changing their eCPM within the same day, it just wasn't practical to constantly keep them all up to date for even a single app. And since we were in the process of developing multiple apps and offering this same solution to our partners we knew that we needed to find a scalable solution.

What we needed, and what other iPhone app developers need, is an ad optimization server that can calculate and optimize eCPMs for each app in real time without requiring manual intervention.

The Tapjoy SDK

An ideal ad optimization solution would have features that would solve each of these key problems:

1. Ability to work with a large number of different ad networks
2. A daisy-chain system to achieve a 100% fill rate
3. Single place to see the stats and dollars earned from each ad networks
4. An ordering system based on the eCPM of each ad network
5. Ability to measure eCPM automatically
6. Automatic optimization throughout the day of different ad networks based on eCPM values for each specific app.

Before choosing an ad optimizer, you need to measure it against each of these key criteria.

At Tapjoy, we built our ad optimizer to meet each of these key criteria.  We automatically optimize ads from across six different networks in real time, measure eCPM every hour, provide a single place to login and read earnings, and don't require any manual updating. 

Tapjoy will check the eCPMs that each app is getting across each ad network programmatically, and then use that data to make sure that each app is showing the best possible ad at any given time. 

Using this solution, we were able to increase our own revenue from ads in our free apps by more than 4x from the early days ofTapDefense Our fill rates are now at 100% and our eCPMs have more than doubled.

The Tapjoy Ad Optimizer is included in the TapJoy SDK, which can be downloaded from www.tapjoy.com We offer this solution 100% for free.

This makes the TapJoy SDK the best commercially available ad optimizer.  And we haven't even gotten into the other important monetization features that are built into the TapJoy SDK, including the ability to measure analytics, monetize virtual currency and goods using Offers (CPA advertising), server-side high scores, wagered tournaments, and rewarded installs. We'll be writing about these other exciting features in upcoming posts.

Until then, Optimize Away!





Welcome to Tapjoy

clock June 11, 2009 12:13 by author ben
We at the Tapjoy team are proud to announce the grand opening of tapjoy.com and the Tapjoy platform. Our platform makes your mobile apps more profitable by combining the best set of revenue generating services into a single package.

Stay tuned as we'll be using this blog to keep you the developer up to date on new features in our library and key learnings from the apps in our network.